UNIVERSITY CATALOG: 2026-2027

Course: ART 452. 3D Surfacing and Rendering (3-3)

Prerequisite: ART 364. Introduction to 3D surfacing and rendering. Focus on art asset creation and technical application of assets in real-time game engines. Investigation of the creative and technical process of 3D surfacing and rendering. Practical, theoretical, and global aspects of rending will be explored by collecting, modifying, and producing 3D surface materials for rendering. May be repeated once for credit. 6 hours lab.

Fall-2026 - Schedule of Classes

ART 452

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